Files
outyard-hackathon-rush-hour…/Vacuum.py
2021-11-05 23:51:02 +01:00

40 lines
1.1 KiB
Python

import pygame
import random
from Bubble import Bubble
class Vacuum:
def __init__(self, bubble_objects):
self.posX = -50
self.posY = -50
self.width = 124
self.height = 57
self.bubble_objects = bubble_objects
self.image = pygame.image.load("sprites/vacuum.png")
def draw(self, screen):
screen.blit(self.image, (self.posX, self.posY))
def update(self, screen):
x, y = pygame.mouse.get_pos()
self.posX = x -(self.width / 2)
self.posY = y -(self.height / 2)
to_remove = []
for i in range(len(self.bubble_objects)):
x = self.bubble_objects[i].posX
y = self.bubble_objects[i].posY
if isPointInsideRect(x, y, pygame.Rect(self.posX, self.posY, self.width, self.height)):
to_remove.append(i)
for i in reversed(to_remove):
del self.bubble_objects[i]
def isPointInsideRect(x, y, rect):
if (x > rect.left) and (x < rect.right) and (y > rect.top) and (y < rect.bottom):
return True
else:
return False