Files
LU_opengl_solarsystem_visua…/shaders/cubemap.fs.glsl
2018-03-27 20:27:54 +02:00

13 lines
148 B
GLSL

#version 330
in vec3 texCoord;
out vec4 outputColor;
uniform samplerCube cubemap;
void main()
{
outputColor = texture(cubemap, texCoord);
}