mirror of
https://github.com/13hannes11/outyard-hackathon-rush-hour-co2.git
synced 2024-09-03 20:10:59 +02:00
Co-authored-by: Laura Januleviciute <januleviciute.laura@gmail.com>
53 lines
1.2 KiB
Python
53 lines
1.2 KiB
Python
import pygame
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import random
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import sys
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from pygame.locals import *
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from Car import Car
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from Vacuum import Vacuum
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pygame.init()
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SCREEN_WIDTH = 800
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SCREEN_HEIGHT = 600
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BUBBLE_LIMIT = 100
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SCREEN = pygame.display.set_mode((SCREEN_WIDTH,SCREEN_HEIGHT))
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BACKGROUND = (0,0,0)
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SCREEN.fill(BACKGROUND)
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CLOCK = pygame.time.Clock()
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game_objects = []
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bubble_objects = []
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for i in range(10):
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game_objects.append(Car(random.uniform(0, 200), i * 50, 30, 50, bubble_objects, directionX=random.uniform(1, 5)))
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game_objects.append(Vacuum(bubble_objects))
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while True:
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SCREEN.fill(BACKGROUND)
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if len(bubble_objects) < BUBBLE_LIMIT:
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for game_object in bubble_objects:
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game_object.update(SCREEN)
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for game_object in bubble_objects:
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game_object.draw(SCREEN)
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for game_object in game_objects:
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game_object.update(SCREEN)
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for game_object in game_objects:
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game_object.draw(SCREEN)
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else:
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# TODO game over screen with message to reduce driving cars
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pass
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pygame.display.flip()
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for event in pygame.event.get():
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if event.type == QUIT:
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pygame.quit()
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sys.exit()
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CLOCK.tick(60)
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