Files
outyard-hackathon-rush-hour…/main.py
2021-11-05 23:50:21 +01:00

53 lines
1.2 KiB
Python

import pygame
import random
import sys
from pygame.locals import *
from Car import Car
from Vacuum import Vacuum
pygame.init()
SCREEN_WIDTH = 800
SCREEN_HEIGHT = 600
BUBBLE_LIMIT = 100
SCREEN = pygame.display.set_mode((SCREEN_WIDTH,SCREEN_HEIGHT))
BACKGROUND = (0,0,0)
SCREEN.fill(BACKGROUND)
CLOCK = pygame.time.Clock()
game_objects = []
bubble_objects = []
for i in range(10):
game_objects.append(Car(random.uniform(0, 200), i * 50, 30, 50, bubble_objects, directionX=random.uniform(1, 5)))
game_objects.append(Vacuum(bubble_objects))
while True:
SCREEN.fill(BACKGROUND)
if len(bubble_objects) < BUBBLE_LIMIT:
for game_object in bubble_objects:
game_object.update(SCREEN)
for game_object in bubble_objects:
game_object.draw(SCREEN)
for game_object in game_objects:
game_object.update(SCREEN)
for game_object in game_objects:
game_object.draw(SCREEN)
else:
# TODO game over screen with message to reduce driving cars
pass
pygame.display.flip()
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
sys.exit()
CLOCK.tick(60)