import pygame import random import sys from pygame.locals import * from Bubble import Bubble from Car import Car pygame.init() SCREEN = pygame.display.set_mode((800,600)) BACKGROUND = (255,255,255) SCREEN.fill(BACKGROUND) CLOCK = pygame.time.Clock() car_objects = [] bubble_objects = [] for i in range(10): car_objects.append(Car(random.uniform(0, 200), i * 50, 30, 50, car_objects, directionX=random.uniform(1, 5))) while True: SCREEN.fill(BACKGROUND) for game_object in car_objects: game_object.update(SCREEN) for game_object in car_objects: game_object.draw(SCREEN) for game_object in bubble_objects: game_object.update(SCREEN) for game_object in bubble_objects: game_object.draw(SCREEN) pygame.display.flip() for event in pygame.event.get(): if event.type == QUIT: pygame.quit() sys.exit() CLOCK.tick(60)