import pygame class Lane: def __init__(self, posY, width, height, add_markings=True): self.posX = 0 self.posY = posY self.width = width self.height = height self.add_markings = add_markings def draw(self, screen): pygame.draw.rect(screen, (0, 0, 0), pygame.Rect(self.posX, self.posY, self.width, self.height)) if self.add_markings: for i in range(6): pygame.draw.rect(screen, (70, 70, 70), pygame.Rect(self.posX + i * 150, self.posY + self.height-5, 70, 5)) def update(self, screen): pass