mirror of
https://github.com/13hannes11/outyard-hackathon-rush-hour-co2.git
synced 2024-09-03 20:10:59 +02:00
add bicycle to game over screen
Co-authored-by: Laura Januleviciute <januleviciute.laura@gmail.com>
This commit is contained in:
32
Bicycle.py
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32
Bicycle.py
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@@ -0,0 +1,32 @@
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import pygame
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import random
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from Bubble import Bubble
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class Bicycle:
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def __init__(self, posX, posY, directionX=random.uniform(1, 3)):
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self.posX = posX
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self.posY = posY
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self.directionX = directionX
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self.width = 73
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self.height = 40
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self.image = pygame.image.load("sprites/bicycle.png")
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if directionX < 0:
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self.image = pygame.transform.flip(self.image, True, False)
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def draw(self, screen):
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screen.blit(self.image, (self.posX, self.posY))
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def update(self, screen):
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self.posX += self.directionX
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screen_width, screen_height = screen.get_size()
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if self.directionX > 0:
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if self.posX + self.width + self.directionX > screen_width:
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self.directionX = -random.uniform(1, 3)
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self.image = pygame.transform.flip(self.image, True, False)
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else:
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if self.posX + self.directionX < 0:
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self.directionX = random.uniform(1, 3)
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self.image = pygame.transform.flip(self.image, True, False)
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4
main.py
4
main.py
@@ -6,6 +6,7 @@ from pygame.locals import *
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from Car import Car
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from Vacuum import Vacuum
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from Lane import Lane
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from Bicycle import Bicycle
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pygame.init()
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pygame.font.init()
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@@ -48,6 +49,7 @@ for i in range(3, 6):
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game_objects.append(Car(random.uniform(0, SCREEN_WIDTH), i * 80 + 60, bubble_objects, directionX= - random.uniform(1, 5)))
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vacuum = Vacuum(bubble_objects)
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bicycle = Bicycle(0, SCREEN_HEIGHT - 40)
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while True:
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SCREEN.fill(BACKGROUND)
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@@ -69,6 +71,8 @@ while True:
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SCREEN.blit(TEXT_SCREEN, TEXT_RECT)
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SCREEN.blit(SUBTITLE_TEXT_SCREEN, SUBTITLE_TEXT_RECT)
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SCREEN.blit(SUBTITLE_TEXT_SCREEN2, SUBTITLE_TEXT_RECT2)
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bicycle.update(SCREEN)
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bicycle.draw(SCREEN)
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BIN
sprites/bicycle.png
Normal file
BIN
sprites/bicycle.png
Normal file
Binary file not shown.
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After Width: | Height: | Size: 7.8 KiB |
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