add bicycle to game over screen

Co-authored-by: Laura Januleviciute <januleviciute.laura@gmail.com>
This commit is contained in:
2021-11-05 23:12:52 +01:00
parent 247a766772
commit 9b049d3704
3 changed files with 36 additions and 0 deletions

32
Bicycle.py Normal file
View File

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import pygame
import random
from Bubble import Bubble
class Bicycle:
def __init__(self, posX, posY, directionX=random.uniform(1, 3)):
self.posX = posX
self.posY = posY
self.directionX = directionX
self.width = 73
self.height = 40
self.image = pygame.image.load("sprites/bicycle.png")
if directionX < 0:
self.image = pygame.transform.flip(self.image, True, False)
def draw(self, screen):
screen.blit(self.image, (self.posX, self.posY))
def update(self, screen):
self.posX += self.directionX
screen_width, screen_height = screen.get_size()
if self.directionX > 0:
if self.posX + self.width + self.directionX > screen_width:
self.directionX = -random.uniform(1, 3)
self.image = pygame.transform.flip(self.image, True, False)
else:
if self.posX + self.directionX < 0:
self.directionX = random.uniform(1, 3)
self.image = pygame.transform.flip(self.image, True, False)