diff --git a/main.py b/main.py index 1f0b22e..537bf3c 100644 --- a/main.py +++ b/main.py @@ -17,6 +17,12 @@ FONT = pygame.font.SysFont('Comic Sans MS', 128) TEXT_SCREEN = FONT.render('Game over!', False, (255, 255, 255)) TEXT_RECT = TEXT_SCREEN.get_rect(center=(SCREEN_WIDTH/2, SCREEN_HEIGHT/2)) +SUBTITLE_FONT_SIZE = 48 +SUBTITLE_FONT = pygame.font.SysFont('Comic Sans MS', SUBTITLE_FONT_SIZE) +SUBTITLE_TEXT_SCREEN = SUBTITLE_FONT.render('You see, it\'s hard to clean up all this mess...', False, (255, 255, 255)) +SUBTITLE_TEXT_RECT = SUBTITLE_TEXT_SCREEN.get_rect(center=(SCREEN_WIDTH/2, SCREEN_HEIGHT/2 + 100)) +SUBTITLE_TEXT_SCREEN2 = SUBTITLE_FONT.render('Maybe use a bicycle instead of a car?', False, (255, 255, 255)) +SUBTITLE_TEXT_RECT2 = SUBTITLE_TEXT_SCREEN2.get_rect(center=(SCREEN_WIDTH/2, SCREEN_HEIGHT/2 + 100 + SUBTITLE_FONT_SIZE)) BUBBLE_LIMIT = 100 @@ -60,8 +66,9 @@ while True: game_object.draw(SCREEN) vacuum.draw(SCREEN) else: - # TODO game over screen with message to reduce driving cars SCREEN.blit(TEXT_SCREEN, TEXT_RECT) + SCREEN.blit(SUBTITLE_TEXT_SCREEN, SUBTITLE_TEXT_RECT) + SCREEN.blit(SUBTITLE_TEXT_SCREEN2, SUBTITLE_TEXT_RECT2)