mirror of
https://github.com/13hannes11/outyard-hackathon-rush-hour-co2.git
synced 2024-09-03 20:10:59 +02:00
add vacuum cleaner to suck up balls
Co-authored-by: Laura Januleviciute <januleviciute.laura@gmail.com>
This commit is contained in:
33
main.py
33
main.py
@@ -3,32 +3,43 @@ import random
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import sys
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from pygame.locals import *
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from Bubble import Bubble
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from Car import Car
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from Vacuum import Vacuum
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pygame.init()
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BUBBLE_LIMIT = 1000
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SCREEN = pygame.display.set_mode((800,600))
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BACKGROUND = (255,255,255)
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SCREEN.fill(BACKGROUND)
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CLOCK = pygame.time.Clock()
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car_objects = []
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game_objects = []
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bubble_objects = []
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for i in range(10):
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car_objects.append(Car(random.uniform(0, 200), i * 50, 30, 50, car_objects, directionX=random.uniform(1, 5)))
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game_objects.append(Car(random.uniform(0, 200), i * 50, 30, 50, bubble_objects, directionX=random.uniform(1, 5)))
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game_objects.append(Vacuum(bubble_objects))
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while True:
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SCREEN.fill(BACKGROUND)
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for game_object in car_objects:
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game_object.update(SCREEN)
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for game_object in car_objects:
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game_object.draw(SCREEN)
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for game_object in bubble_objects:
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game_object.update(SCREEN)
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for game_object in bubble_objects:
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game_object.draw(SCREEN)
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if len(bubble_objects) < BUBBLE_LIMIT:
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for game_object in bubble_objects:
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game_object.update(SCREEN)
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for game_object in bubble_objects:
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game_object.draw(SCREEN)
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for game_object in game_objects:
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game_object.update(SCREEN)
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for game_object in game_objects:
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game_object.draw(SCREEN)
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else:
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# TODO game over screen with message to reduce driving cars
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pass
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pygame.display.flip()
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for event in pygame.event.get():
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