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https://github.com/13hannes11/archive.git
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added all past projects
This commit is contained in:
BIN
C#_Mono/UI/.vs/UI/v14/.suo
Normal file
BIN
C#_Mono/UI/.vs/UI/v14/.suo
Normal file
Binary file not shown.
20
C#_Mono/UI/UI.sln
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20
C#_Mono/UI/UI.sln
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@@ -0,0 +1,20 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 11.00
|
||||
# Visual Studio 2010
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UI", "UI\UI.csproj", "{C8A34B07-5506-435E-BD12-2C6E477E2EC5}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|x86 = Debug|x86
|
||||
Release|x86 = Release|x86
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{C8A34B07-5506-435E-BD12-2C6E477E2EC5}.Debug|x86.ActiveCfg = Debug|x86
|
||||
{C8A34B07-5506-435E-BD12-2C6E477E2EC5}.Debug|x86.Build.0 = Debug|x86
|
||||
{C8A34B07-5506-435E-BD12-2C6E477E2EC5}.Release|x86.ActiveCfg = Release|x86
|
||||
{C8A34B07-5506-435E-BD12-2C6E477E2EC5}.Release|x86.Build.0 = Release|x86
|
||||
EndGlobalSection
|
||||
GlobalSection(MonoDevelopProperties) = preSolution
|
||||
StartupItem = UI\UI.csproj
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
16
C#_Mono/UI/UI.userprefs
Normal file
16
C#_Mono/UI/UI.userprefs
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@@ -0,0 +1,16 @@
|
||||
<Properties>
|
||||
<MonoDevelop.Ide.Workspace ActiveConfiguration="Debug|x86" />
|
||||
<MonoDevelop.Ide.Workbench ActiveDocument="UI/UI/Button.cs">
|
||||
<Files>
|
||||
<File FileName="UI/Game1.cs" Line="1" Column="1" />
|
||||
<File FileName="UI/DemoToolBox.cs" Line="1" Column="1" />
|
||||
<File FileName="UI/UI/ToolWindow.cs" Line="1" Column="1" />
|
||||
<File FileName="UI/UI/UIElement.cs" Line="1" Column="1" />
|
||||
<File FileName="UI/UI/Button.cs" Line="39" Column="1" />
|
||||
</Files>
|
||||
</MonoDevelop.Ide.Workbench>
|
||||
<MonoDevelop.Ide.DebuggingService.Breakpoints>
|
||||
<BreakpointStore />
|
||||
</MonoDevelop.Ide.DebuggingService.Breakpoints>
|
||||
<MonoDevelop.Ide.DebuggingService.PinnedWatches />
|
||||
</Properties>
|
||||
17
C#_Mono/UI/UI/DemoToolBox.cs
Normal file
17
C#_Mono/UI/UI/DemoToolBox.cs
Normal file
@@ -0,0 +1,17 @@
|
||||
using System;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using Microsoft.Xna.Framework;
|
||||
|
||||
namespace UI
|
||||
{
|
||||
public class DemoToolBox : ToolWindow
|
||||
{
|
||||
Button submit;
|
||||
public DemoToolBox (Vector2 pos, Vector2 size) : base(pos,size)
|
||||
{
|
||||
submit = new Button (offset, new Rectangle (10, 10, 100, 20), Color.Gray, 2, Color.Black);
|
||||
uiElements.Add(submit);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
91
C#_Mono/UI/UI/Game1.cs
Normal file
91
C#_Mono/UI/UI/Game1.cs
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@@ -0,0 +1,91 @@
|
||||
#region Using Statements
|
||||
using System;
|
||||
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using Microsoft.Xna.Framework.Storage;
|
||||
using Microsoft.Xna.Framework.Input;
|
||||
|
||||
#endregion
|
||||
|
||||
namespace UI
|
||||
{
|
||||
/// <summary>
|
||||
/// This is the main type for your game
|
||||
/// </summary>
|
||||
public class Game1 : Game
|
||||
{
|
||||
GraphicsDeviceManager graphics;
|
||||
SpriteBatch spriteBatch;
|
||||
|
||||
DemoToolBox t;
|
||||
|
||||
public Game1 ()
|
||||
{
|
||||
graphics = new GraphicsDeviceManager (this);
|
||||
Content.RootDirectory = "Content";
|
||||
graphics.IsFullScreen = false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Allows the game to perform any initialization it needs to before starting to run.
|
||||
/// This is where it can query for any required services and load any non-graphic
|
||||
/// related content. Calling base.Initialize will enumerate through any components
|
||||
/// and initialize them as well.
|
||||
/// </summary>
|
||||
protected override void Initialize ()
|
||||
{
|
||||
// TODO: Add your initialization logic here
|
||||
base.Initialize ();
|
||||
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// LoadContent will be called once per game and is the place to load
|
||||
/// all of your content.
|
||||
/// </summary>
|
||||
protected override void LoadContent ()
|
||||
{
|
||||
// Create a new SpriteBatch, which can be used to draw textures.
|
||||
spriteBatch = new SpriteBatch (GraphicsDevice);
|
||||
|
||||
//TODO: use this.Content to load your game content here
|
||||
t = new DemoToolBox(Vector2.Zero, new Vector2(640, 480));
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Allows the game to run logic such as updating the world,
|
||||
/// checking for collisions, gathering input, and playing audio.
|
||||
/// </summary>
|
||||
/// <param name="gameTime">Provides a snapshot of timing values.</param>
|
||||
protected override void Update (GameTime gameTime)
|
||||
{
|
||||
// For Mobile devices, this logic will close the Game when the Back button is pressed
|
||||
if (GamePad.GetState (PlayerIndex.One).Buttons.Back == ButtonState.Pressed) {
|
||||
Exit ();
|
||||
}
|
||||
t.Update();
|
||||
// TODO: Add your update logic here
|
||||
base.Update (gameTime);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This is called when the game should draw itself.
|
||||
/// </summary>
|
||||
/// <param name="gameTime">Provides a snapshot of timing values.</param>
|
||||
protected override void Draw (GameTime gameTime)
|
||||
{
|
||||
graphics.GraphicsDevice.Clear (Color.CornflowerBlue);
|
||||
|
||||
//TODO: Add your drawing code here
|
||||
//spriteBatch.Begin();
|
||||
// b.Draw(graphics.GraphicsDevice, spriteBatch);
|
||||
//spriteBatch.End();
|
||||
t.DrawStatic(GraphicsDevice, spriteBatch);
|
||||
base.Draw (gameTime);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
BIN
C#_Mono/UI/UI/Icon.png
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BIN
C#_Mono/UI/UI/Icon.png
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Binary file not shown.
|
After Width: | Height: | Size: 6.3 KiB |
24
C#_Mono/UI/UI/Program.cs
Normal file
24
C#_Mono/UI/UI/Program.cs
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@@ -0,0 +1,24 @@
|
||||
#region Using Statements
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
||||
#endregion
|
||||
|
||||
namespace UI
|
||||
{
|
||||
static class Program
|
||||
{
|
||||
private static Game1 game;
|
||||
|
||||
/// <summary>
|
||||
/// The main entry point for the application.
|
||||
/// </summary>
|
||||
[STAThread]
|
||||
static void Main ()
|
||||
{
|
||||
game = new Game1 ();
|
||||
game.Run ();
|
||||
}
|
||||
}
|
||||
}
|
||||
27
C#_Mono/UI/UI/Properties/AssemblyInfo.cs
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27
C#_Mono/UI/UI/Properties/AssemblyInfo.cs
Normal file
@@ -0,0 +1,27 @@
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
// Information about this assembly is defined by the following attributes.
|
||||
// Change them to the values specific to your project.
|
||||
|
||||
[assembly: AssemblyTitle("UI")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("")]
|
||||
[assembly: AssemblyCopyright("hannes")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// The assembly version has the format "{Major}.{Minor}.{Build}.{Revision}".
|
||||
// The form "{Major}.{Minor}.*" will automatically update the build and revision,
|
||||
// and "{Major}.{Minor}.{Build}.*" will update just the revision.
|
||||
|
||||
[assembly: AssemblyVersion("1.0.0")]
|
||||
|
||||
// The following attributes are used to specify the signing key for the assembly,
|
||||
// if desired. See the Mono documentation for more information about signing.
|
||||
|
||||
//[assembly: AssemblyDelaySign(false)]
|
||||
//[assembly: AssemblyKeyFile("")]
|
||||
|
||||
60
C#_Mono/UI/UI/UI.csproj
Normal file
60
C#_Mono/UI/UI/UI.csproj
Normal file
@@ -0,0 +1,60 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
|
||||
<ProductVersion>10.0.0</ProductVersion>
|
||||
<SchemaVersion>2.0</SchemaVersion>
|
||||
<ProjectGuid>{C8A34B07-5506-435E-BD12-2C6E477E2EC5}</ProjectGuid>
|
||||
<ProjectTypeGuids>{9B831FEF-F496-498F-9FE8-180DA5CB4258};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
|
||||
<OutputType>Exe</OutputType>
|
||||
<RootNamespace>UI</RootNamespace>
|
||||
<MonoGamePlatform>Linux</MonoGamePlatform>
|
||||
<AssemblyName>UI</AssemblyName>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\Debug</OutputPath>
|
||||
<DefineConstants>DEBUG;</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<PlatformTarget>x86</PlatformTarget>
|
||||
<ConsolePause>false</ConsolePause>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
|
||||
<DebugType>none</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\Release</OutputPath>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<PlatformTarget>x86</PlatformTarget>
|
||||
<ConsolePause>false</ConsolePause>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Xml" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="MonoGame.Framework" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Game1.cs" />
|
||||
<Compile Include="Program.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="UI\Button.cs" />
|
||||
<Compile Include="UI\SolidColorTexture.cs" />
|
||||
<Compile Include="UI\ToolWindow.cs" />
|
||||
<Compile Include="UI\MouseManager.cs" />
|
||||
<Compile Include="DemoToolBox.cs" />
|
||||
<Compile Include="UI\UIElement.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="Icon.png" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Folder Include="Content\" />
|
||||
<Folder Include="UI\" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
|
||||
</Project>
|
||||
38
C#_Mono/UI/UI/UI/Button.cs
Normal file
38
C#_Mono/UI/UI/UI/Button.cs
Normal file
@@ -0,0 +1,38 @@
|
||||
using System;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using Microsoft.Xna.Framework.Input;
|
||||
|
||||
namespace UI
|
||||
{
|
||||
public class Button : UIElement
|
||||
{
|
||||
protected Color hColor {
|
||||
get{ return new Color(Color.Black, 60); }}
|
||||
protected Color innerColor;
|
||||
protected int borderSize;
|
||||
|
||||
public Button (Vector2 offset, Rectangle b, Color c, int borderThickness, Color bColor): base(offset, b, bColor)
|
||||
{
|
||||
innerColor = c;
|
||||
borderSize = borderThickness;
|
||||
}
|
||||
public override void Update()
|
||||
{
|
||||
base.Update();
|
||||
}
|
||||
public override void Draw(GraphicsDevice graphicsDevice, SpriteBatch spriteBatch)
|
||||
{
|
||||
base.Draw(graphicsDevice, spriteBatch);
|
||||
var texture = new SolidColorTexture(graphicsDevice, innerColor);
|
||||
var hTexture = new SolidColorTexture(graphicsDevice, hColor);
|
||||
Rectangle inner = new Rectangle(bound.X + borderSize, bound.Y + borderSize , bound.Width - 2*borderSize, bound.Height - 2* borderSize);
|
||||
|
||||
spriteBatch.Draw(texture, inner, Color.White);
|
||||
if(bound.Contains(m.MousePosition))
|
||||
spriteBatch.Draw(hTexture, inner, Color.White);
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
48
C#_Mono/UI/UI/UI/MouseManager.cs
Normal file
48
C#_Mono/UI/UI/UI/MouseManager.cs
Normal file
@@ -0,0 +1,48 @@
|
||||
using System;
|
||||
using Microsoft.Xna.Framework.Input;
|
||||
using Microsoft.Xna.Framework;
|
||||
|
||||
namespace UI
|
||||
{
|
||||
public class MouseManager
|
||||
{
|
||||
public event EventHandler LeftButtonClicked;
|
||||
public event EventHandler LeftButtonReleased;
|
||||
bool leftButtonLastState;
|
||||
Point lastClickedPos;
|
||||
public Point LastClickedPos {
|
||||
get {return lastClickedPos;}}
|
||||
|
||||
public Point MousePosition {
|
||||
get{
|
||||
MouseState mState = Mouse.GetState();
|
||||
return new Point(mState.X, mState.Y);
|
||||
}
|
||||
}
|
||||
|
||||
public MouseManager ()
|
||||
{
|
||||
leftButtonLastState = false;
|
||||
}
|
||||
|
||||
public void Update ()
|
||||
{
|
||||
//If Clicked
|
||||
if (Mouse.GetState ().LeftButton == ButtonState.Pressed && !leftButtonLastState) {
|
||||
if (LeftButtonClicked != null)
|
||||
LeftButtonClicked(this, null);
|
||||
leftButtonLastState = true;
|
||||
lastClickedPos = MousePosition;
|
||||
}
|
||||
//If Released
|
||||
if(Mouse.GetState ().LeftButton == ButtonState.Released && leftButtonLastState)
|
||||
{
|
||||
if (LeftButtonReleased != null)
|
||||
LeftButtonReleased(this, null);
|
||||
leftButtonLastState = false;
|
||||
lastClickedPos = Point.Zero;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
38
C#_Mono/UI/UI/UI/SolidColorTexture.cs
Normal file
38
C#_Mono/UI/UI/UI/SolidColorTexture.cs
Normal file
@@ -0,0 +1,38 @@
|
||||
using System;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using Microsoft.Xna.Framework;
|
||||
|
||||
namespace UI
|
||||
{
|
||||
public class SolidColorTexture : Texture2D
|
||||
{
|
||||
private Color _color;
|
||||
// Gets or sets the color used to create the texture
|
||||
public Color Color
|
||||
{
|
||||
get { return _color; }
|
||||
set
|
||||
{
|
||||
if (value != _color)
|
||||
{
|
||||
_color = value;
|
||||
SetData<Color>(new Color[] { _color });
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public SolidColorTexture(GraphicsDevice graphicsDevice)
|
||||
: base(graphicsDevice, 1, 1)
|
||||
{
|
||||
//default constructor
|
||||
}
|
||||
public SolidColorTexture(GraphicsDevice graphicsDevice, Color color)
|
||||
: base(graphicsDevice, 1, 1)
|
||||
{
|
||||
Color = color;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
60
C#_Mono/UI/UI/UI/ToolWindow.cs
Normal file
60
C#_Mono/UI/UI/UI/ToolWindow.cs
Normal file
@@ -0,0 +1,60 @@
|
||||
using System;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace UI
|
||||
{
|
||||
public class ToolWindow
|
||||
{
|
||||
protected List<UIElement> uiElements;
|
||||
Button minimizeButton;
|
||||
|
||||
int windowBarHeight;
|
||||
Vector2 pos;
|
||||
Vector2 size;
|
||||
Boolean minimized;
|
||||
protected Vector2 offset;
|
||||
|
||||
public ToolWindow (Vector2 pos, Vector2 size)
|
||||
{
|
||||
uiElements = new List<UIElement>();
|
||||
windowBarHeight = 20;
|
||||
offset = new Vector2(pos.X, pos.Y + windowBarHeight);
|
||||
minimized = false;
|
||||
this.pos = pos;
|
||||
this.size = size;
|
||||
minimizeButton = new Button(new Vector2(2,2), new Rectangle((int)pos.X, (int) pos.Y, windowBarHeight - 4, windowBarHeight -4), Color.Red, 2, Color.Black);
|
||||
minimizeButton.Clicked += new EventHandler(minimize);
|
||||
}
|
||||
public void Update ()
|
||||
{
|
||||
minimizeButton.Update();
|
||||
foreach (var element in uiElements) {
|
||||
element.Update();
|
||||
}
|
||||
}
|
||||
public void DrawStatic (GraphicsDevice graphicsDevice, SpriteBatch spriteBatch)
|
||||
{
|
||||
var headBarTexture = new SolidColorTexture(graphicsDevice, Color.DarkGray);
|
||||
var bodyTexture = new SolidColorTexture(graphicsDevice, Color.DimGray);
|
||||
|
||||
spriteBatch.Begin();
|
||||
spriteBatch.Draw(headBarTexture, new Rectangle((int)pos.X, (int)pos.Y, (int)size.X, windowBarHeight), Color.White);
|
||||
minimizeButton.Draw(graphicsDevice, spriteBatch);
|
||||
if (!minimized) {
|
||||
spriteBatch.Draw(bodyTexture, new Rectangle((int)pos.X, (int)pos.Y + windowBarHeight, (int)size.X,(int)size.Y - windowBarHeight), Color.White);
|
||||
//Draw all UI Elements
|
||||
foreach (var element in uiElements) {
|
||||
element.Draw(graphicsDevice, spriteBatch);
|
||||
}
|
||||
}
|
||||
spriteBatch.End();
|
||||
}
|
||||
protected void minimize(object sender, EventArgs e)
|
||||
{
|
||||
minimized = !minimized;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
12
C#_Mono/UI/UI/UI/UICamera.cs
Normal file
12
C#_Mono/UI/UI/UI/UICamera.cs
Normal file
@@ -0,0 +1,12 @@
|
||||
using System;
|
||||
|
||||
namespace UI
|
||||
{
|
||||
public class UICamera
|
||||
{
|
||||
public UICamera ()
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
47
C#_Mono/UI/UI/UI/UIElement.cs
Normal file
47
C#_Mono/UI/UI/UI/UIElement.cs
Normal file
@@ -0,0 +1,47 @@
|
||||
using System;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
|
||||
namespace UI
|
||||
{
|
||||
public class UIElement
|
||||
{
|
||||
protected MouseManager m;
|
||||
protected Rectangle bound;
|
||||
protected Color color;
|
||||
|
||||
public event EventHandler Clicked;
|
||||
|
||||
public UIElement (Vector2 offset ,Rectangle b, Color c)
|
||||
{
|
||||
m = new MouseManager();
|
||||
m.LeftButtonClicked += new EventHandler(click);
|
||||
|
||||
color = c;
|
||||
bound = new Rectangle((int)(b.X + offset.X), (int)(b.Y + offset.Y), b.Width, b.Height);
|
||||
}
|
||||
|
||||
public virtual void Update ()
|
||||
{
|
||||
m.Update();
|
||||
}
|
||||
public virtual void Draw(GraphicsDevice graphicsDevice, SpriteBatch spriteBatch)
|
||||
{
|
||||
var texture = new SolidColorTexture(graphicsDevice, color);
|
||||
spriteBatch.Draw(texture, bound, Color.White);
|
||||
}
|
||||
private void click (object sender, EventArgs e)
|
||||
{
|
||||
if (Clicked != null && bound.Contains (m.MousePosition)) {
|
||||
onClick();
|
||||
Clicked (this, null);
|
||||
}
|
||||
}
|
||||
public virtual void onClick()
|
||||
{
|
||||
//Should be overidden by UI Elements
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
BIN
C#_Mono/UI/UI/bin/Debug/Lidgren.Network.dll
Normal file
BIN
C#_Mono/UI/UI/bin/Debug/Lidgren.Network.dll
Normal file
Binary file not shown.
BIN
C#_Mono/UI/UI/bin/Debug/MonoGame.Framework.dll
Normal file
BIN
C#_Mono/UI/UI/bin/Debug/MonoGame.Framework.dll
Normal file
Binary file not shown.
BIN
C#_Mono/UI/UI/bin/Debug/OpenTK.dll
Normal file
BIN
C#_Mono/UI/UI/bin/Debug/OpenTK.dll
Normal file
Binary file not shown.
14
C#_Mono/UI/UI/bin/Debug/OpenTK.dll.config
Normal file
14
C#_Mono/UI/UI/bin/Debug/OpenTK.dll.config
Normal file
@@ -0,0 +1,14 @@
|
||||
<configuration>
|
||||
<dllmap os="linux" dll="opengl32.dll" target="libGL.so.1"/>
|
||||
<dllmap os="linux" dll="glu32.dll" target="libGLU.so.1"/>
|
||||
<dllmap os="linux" dll="openal32.dll" target="libopenal.so.1"/>
|
||||
<dllmap os="linux" dll="alut.dll" target="libalut.so.0"/>
|
||||
<dllmap os="linux" dll="opencl.dll" target="libOpenCL.so"/>
|
||||
<dllmap os="linux" dll="libX11" target="libX11.so.6"/>
|
||||
<dllmap os="linux" dll="libXi" target="libXi.so.6"/>
|
||||
<dllmap os="osx" dll="openal32.dll" target="/System/Library/Frameworks/OpenAL.framework/OpenAL" />
|
||||
<dllmap os="osx" dll="alut.dll" target="/System/Library/Frameworks/OpenAL.framework/OpenAL" />
|
||||
<dllmap os="osx" dll="libGLES.dll" target="/System/Library/Frameworks/OpenGLES.framework/OpenGLES" />
|
||||
<dllmap os="osx" dll="libGLESv2.dll" target="/System/Library/Frameworks/OpenGLES.framework/OpenGLES" />
|
||||
<dllmap os="osx" dll="opencl.dll" target="/System/Library/Frameworks/OpenCL.framework/OpenCL"/>
|
||||
</configuration>
|
||||
BIN
C#_Mono/UI/UI/bin/Debug/Tao.Sdl.dll
Normal file
BIN
C#_Mono/UI/UI/bin/Debug/Tao.Sdl.dll
Normal file
Binary file not shown.
29
C#_Mono/UI/UI/bin/Debug/Tao.Sdl.dll.config
Normal file
29
C#_Mono/UI/UI/bin/Debug/Tao.Sdl.dll.config
Normal file
@@ -0,0 +1,29 @@
|
||||
<configuration>
|
||||
<dllmap dll="SDL.dll" os="windows" target="SDL.dll"/>
|
||||
<dllmap dll="SDL.dll" os="osx" target="/Library/Frameworks/SDL.framework/SDL" />
|
||||
<dllmap dll="SDL.dll" os="!windows,osx" target="libSDL-1.2.so.0"/>
|
||||
|
||||
<dllmap dll="SDL_image.dll" os="windows" target="SDL_image.dll"/>
|
||||
<dllmap dll="SDL_image.dll" os="osx" target="/Library/Frameworks/SDL_image.framework/SDL_image" />
|
||||
<dllmap dll="SDL_image.dll" os="!windows,osx" target="libSDL_image-1.2.so.0" />
|
||||
|
||||
<dllmap dll="SDL_mixer.dll" os="windows" target="SDL_mixer.dll"/>
|
||||
<dllmap dll="SDL_mixer.dll" os="osx" target="/Library/Frameworks/SDL_mixer.framework/SDL_mixer" />
|
||||
<dllmap dll="SDL_mixer.dll" os="!windows,osx" target="libSDL_mixer-1.2.so.0" />
|
||||
|
||||
<dllmap dll="SDL_ttf.dll" os="windows" target="SDL_ttf.dll"/>
|
||||
<dllmap dll="SDL_ttf.dll" os="osx" target="/Library/Frameworks/SDL_ttf.framework/SDL_ttf" />
|
||||
<dllmap dll="SDL_ttf.dll" os="!windows,osx" target="libSDL_ttf-2.0.so.0" />
|
||||
|
||||
<dllmap dll="SDL_net.dll" os="windows" target="SDL_net.dll"/>
|
||||
<dllmap dll="SDL_net.dll" os="osx" target="/Library/Frameworks/SDL_net.framework/SDL_net" />
|
||||
<dllmap dll="SDL_net.dll" os="!windows,osx" target="libSDL_net-1.2.so.0" />
|
||||
|
||||
<dllmap dll="smpeg.dll" os="windows" target="smpeg.dll"/>
|
||||
<dllmap dll="smpeg.dll" os="osx" target="/Library/Frameworks/smpeg.framework/smpeg" />
|
||||
<dllmap dll="smpeg.dll" os="!windows,osx" target="libsmpeg-0.4.so.0" />
|
||||
|
||||
<dllmap dll="SDL_gfx.dll" os="windows" target="SDL_gfx.dll"/>
|
||||
<dllmap dll="SDL_gfx.dll" os="osx" target="/Library/Frameworks/SDL_gfx.framework/SDL_gfx" />
|
||||
<dllmap dll="SDL_gfx.dll" os="!windows,osx" target="libSDL_gfx.so.13" />
|
||||
</configuration>
|
||||
BIN
C#_Mono/UI/UI/bin/Debug/UI.exe
Normal file
BIN
C#_Mono/UI/UI/bin/Debug/UI.exe
Normal file
Binary file not shown.
BIN
C#_Mono/UI/UI/bin/Debug/UI.exe.mdb
Normal file
BIN
C#_Mono/UI/UI/bin/Debug/UI.exe.mdb
Normal file
Binary file not shown.
BIN
C#_Mono/UI/UpgradeLog.htm
Normal file
BIN
C#_Mono/UI/UpgradeLog.htm
Normal file
Binary file not shown.
Reference in New Issue
Block a user