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https://github.com/13hannes11/LU_opengl_solarsystem_visualization.git
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added all project files
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12
shaders/cubemap.fs.glsl
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12
shaders/cubemap.fs.glsl
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#version 330
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in vec3 texCoord;
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out vec4 outputColor;
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uniform samplerCube cubemap;
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void main()
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{
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outputColor = texture(cubemap, texCoord);
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}
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